![]() ![]() The first glaring problem with these two skills is that when you save and exit all of your skeletons die. The first skill that we really want to look at is skeleton mages and in a smaller degree also looking at raise skeleton. So that you weren't as reliant on teleport. So perhaps the summoner's target or summoner's mark would either make all of your minions attack a singular target or all move to a location. This would also go a long way to help with the issue of your iron golem dying when it gets caught on things, there's just a lot of viability in being able to move your minions to a location or at least have all your minions run to a location. Maybe the name of the skill would literally be summoner's call and would move all of your minions to a new location. So when you teleport, it's going to move all of your summons including your mercenary directly on top of you and while that's all well and good it does mean that a summoner build is focused on getting access to teleport and it makes you even more reliant on something like enigma. The second ability would be something similar to what happens like when you teleport. One big overarching summoner focused skill or at least a pair of skills that we would really like to see be added to the game, the first one would be the ability to target an enemy, so that your minions at least for a certain amount of time would choose to attempt to attack that singular target unless they were otherwise physically unable to get to them. ![]() Read on and take a look at these changes to Necromancer skills in D2R ladder season 2 patch 2.5.ĭ2R Ladder 2 Necromancer Skills Changes For Patch 2.5 We've already covered the Barbarian, for the Necromancer, we came up with probably changes for the majority of skills. Here’s the Necromancer skill review for changes that we’d like to see patch 2.4 walking into ladder season 2 of Diablo 2 Resurrected. ![]()
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